Note: I no longer take 3D work. These pages are for archival purposes only.
During a 3-month internship at Nicalis in 2016, I created prototype rigs and animations for the game Crystal Crisis to serve as placeholders during early stages of development. None of the prototype work is present in the final product.
All assets and images belong to Nicalis.

Facial rigging and blendshapes.

Full-body rig made from scratch.

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